You’ll learn how to shade your character to preview tone value for your clients. Ultimately, you’ll see how to create a character sketch that you can present to clients. Starting with the outlines, you’ll learn to make a clean trace over your character, getting rid of extra lines and adding details in a separate layer. You’ll learn how to make sure your character’s silhouette highlights all of its most important parts. If your character is readable only in silhouette, that means it should work in full color. By making small elements of his drawing smaller and enlarging the bigger elements, Denis will create a creature that’s decidedly fit for the cartoon realm. You’ll watch as Denis applies his rule for making cartoon characters appear more expressive. Denis will teach you how to get a basic understanding of human body ratios and how to apply those to your character by, again, drawing in Layers. Your character may be a cartoon, but to keep it believable, you’ll want to check that its anatomy lines up. You’ll learn how these curves can apply to all parts of a cartoon character’s body and accessories, and you’ll get a sense of why it’s important to avoid straight lines in your work. You’ll learn the two basic curves, s-curves and c-curves, that make up many a cartoon drawing. Now you’ll hone in on one of the rough sketches Denis created as he defines discrete shapes in his character drawing. You’ll begin by watching Denis Zilber play around with different lines and shapes to make rough sketches in Adobe Illustrator using the pencil brush tool. Whether you want to learn to draw cartoons for an animated series or for children’s book illustration, this class is for you. It is quite difficult to get a character's cartoon correct- and to spot what the error is! This class will train your eye to see a character or a figure like a cartoonist. These skills will help you approach your future character design projects with a solid basic understanding. This technique is valuable for editorial work with portraiture and cartooning. You will be able to properly proportion your own characters and render your character with exaggerated realism. This project will inform your illustration process and expose you to new techniques. You will design, create and color your own cartooned character with an exaggerated style. Final Rendering. You will refine the details of your sketch and add special effects.Color Blocking. We will discuss color and you will add it to your drawing and explore rendering techniques.Anatomy & Sketching Values. I will cover anatomy basics with exaggerated features, and you will add value to your shapes.
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